Here is how to get magic in Clover RPG: reach level 15, travel to Wisdom Peak and finish the grimoire quest, which rolls one of seven magics for you. Every character starts with no magic at all, so the early game is about weapons, stats and quests until level 15 opens the door.
How to get magic in Clover RPG: step by step
- Reach level 15. Quest around the Kamo Region until you get there. The Clover RPG level guide ranks the repeatable quests by EXP, and the Clover RPG beginner guide covers the tutorial that comes first.
- Go to Wisdom Peak. It is a floating island in the Kamo Region, and the community wiki lists it as the place to obtain your grimoire.
- Start the grimoire quest. Once you are level 15 you can begin the quest to unlock your magic. The wiki does not document the individual quest steps yet.
- Receive your roll. The game picks your magic at random using the chances below, and it may attach a cosmetic variant.
Clover RPG grimoire: every magic and its roll chance
Your grimoire holds one magic, and the seven chances add up to 100%. Open any magic for its full skill list.
| Magic | Roll chance | Skills | Passives |
|---|---|---|---|
| Flame Magic | 22% | 6 | 4 |
| Light Magic | 22% | 6 | 2 |
| Wind Magic | 20% | 7 | 2 |
| Lightning Magic | 15% | 6 | 3 |
| Shadow Magic | 15% | 6 | 2 |
| Beast Magic | 5% | 6 | 0 |
| Time Magic | 1% | 6 | 3 |
Spatial appears in the game's configuration with a 0% weight, so it cannot be rolled. Variants only change how your spells look, never how hard they hit. The Clover RPG magic hub lists every kit side by side.
At level 50 you automatically receive a quest to augment your grimoire. The wiki marks Grimoire Augmentation as a work in progress, so it is not documented yet.
Where is Wisdom Peak in Clover RPG?
Wisdom Peak is a floating island in the Kamo Region, the starting region, and the wiki lists an Announcer as its only point of interest. The route up is not documented yet. Two other Kamo spots matter once you hold a grimoire: the Fourfoid Crossing, which the wiki lists under magic evolution, and the Laboratory, which offers the variant reroll. The Clover RPG locations guide covers the rest of the Kamo map.
Clover RPG level 15: what to do first
- Choose your weapon class with care. The tutorial reward sets it, and you cannot freely change class later without wiping the slot.
- Hold some stat points back. You do not know your magic until the roll, and a stat reset costs Insight or Marks. A magic build leans on Intelligence and Magic Power, as Clover RPG stats explains.
- Farm the repeatable quests. Several repeat on a 10 minute cooldown, which makes them a steady source of EXP before level 15.
Keep your first roll or reroll it?
You cannot choose your magic, only whether to keep it. The community wiki's FAQ says every option is viable, so pick by playstyle. Now you know how to get magic in Clover RPG, check the Clover RPG magic tier list to see how your roll ranks. If you want a different magic, how to reroll magic in Clover RPG explains the three methods: Robux, Essence or a level 15 wipe.
How to get magic in Clover RPG FAQ
What level do you get magic in Clover RPG?
Level 15. That is when the grimoire quest at Wisdom Peak opens.
Can you choose your magic in Clover RPG?
No. The quest rolls it for you: Flame and Light 22%, Wind 20%, Lightning and Shadow 15%, Beast 5% and Time 1%. You can only reroll for a new one.
What is the rarest magic in Clover RPG?
Time, at 1%. Beast is second rarest at 5%.
Can you get Spatial magic?
Not yet. Spatial is in the game's configuration with a 0% weight, so the seven magics above are the only ones you can roll.