Clover RPG Flame Magic
Clover RPG Flame Magic is the joint most common grimoire, rolled 22% of the time, and the most explosive of the starting picks. Its six skills mix a crowd bind, two leaps and slams, a fireball, a grab and a meteor shower, and its four passives reward keeping enemies burning.
Flame at a glance
| Roll chance | 22% |
| Rarity | 6 of 7 (1 = rarest) |
| Skills | 6 |
| Passives | 4 |
| Variants | Amaterasu, Azure |
| Unlock | Level 15, Wisdom Peak |
Clover RPG Flame Magic skills
Flame Magic has 6 documented skills. Cooldowns run from 10 to 18 seconds; energy is the cost per cast.
- Binding Flame: A finger snap that binds every humanoid close to you in place. Cooldown 18 s, 45 energy.
- Blazing Dive: You jump up and crash back down in an explosion that burns everything nearby. Cooldown 12 s, 25 energy.
- Burst Pistol: Fires an explosive fireball that detonates on impact. Cooldown 12 s, 30 energy.
- Fiery Grapple: A flame-charged dash that grabs the target and blows up in their face. Cooldown 10 s, 25 energy; requirement 1.
- Fire Stomp: A stomp that erupts flames from the ground, damaging and stunning enemies. Cooldown 12 s, 25 energy.
- Scorching Barrage: Calls a rain of meteors down over a wide area. Cooldown 12 s, 35 energy; requirement 1.
Flame Magic passives
All Flame passives are learned from the Grimoire Echo in the Inner Realm, paid for with trait Points and, for most, Marks or Insight.
- Amplified Wrath: Your M1 basic attacks hit harder against burning targets. Unlock cost: 3 Points, 25 Insight, 250 Marks.
- Blazing Meteor: Hold RMB while casting Scorching Barrage to drop one much larger meteor instead. Unlock cost: 4 Points.
- Infernal Defiance: When an enemy tries to execute you, a flame burst breaks the execution and briefly stuns them (60 s cooldown). Unlock cost: 3 Points, 25 Insight.
- Shattering Ember: Guard-breaking an enemy with Flame sets off an explosion that burns and knocks back everyone near them; scales with Magic Power (60 s cooldown). Unlock cost: 4 Points, 25 Insight.
Flame Magic variants
Flame Magic has 2 confirmed cosmetic variants: Amaterasu (rarest, weight 0.03), Azure (weight 0.14). The Magics overview also lists Holy as a Flame variant, but the Flame page itself confirms only Amaterasu and Azure. Variants only change how the spells look; they do not change damage or cooldowns. You may get one when you first receive your grimoire, and you can reroll a variant from the Ability tab of the Tab menu.
How to get Flame Magic
Reach level 15 and start the grimoire quest at Wisdom Peak, the floating island in the Kamo Region. Each roll gives Flame a 22% chance. If you land something else, you can reroll with Robux, with Essence from the shop, or by wiping your character at level 15 while choosing not to keep your grimoire.
Who should pick Flame Magic
Players who want area damage and a crowd stun from day one. Binding Flame and Fire Stomp lock groups in place, Scorching Barrage clears packs, and the passives push a burn-and-punish style in both PvE and PvP.
Read next: how to get magic in Clover RPG, Clover RPG magic tier list, how to reroll magic in Clover RPG, Clover RPG Light Magic, Clover RPG Wind Magic and Clover RPG stats.
Clover RPG Flame Magic FAQ
How rare is Flame Magic?
It has a 22% roll chance, which makes it the joint most common grimoire of the seven.
When can I get Flame Magic?
At level 15, from the grimoire quest at Wisdom Peak. Every roll is random, so the only way to aim for Flame is to reroll.
Is Flame Magic good?
Players who want area damage and a crowd stun from day one.