Clover RPG Wind Magic
Clover RPG Wind Magic rolls 20% of the time and has the most skills of any grimoire, seven. Almost every one launches or knocks enemies away, and Gale Updraft lifts you into the air, so Wind is a control magic built around keeping foes off balance.
Wind at a glance
| Roll chance | 20% |
| Rarity | 5 of 7 (1 = rarest) |
| Skills | 7 |
| Passives | 2 |
| Variants | Crimson |
| Unlock | Level 15, Wisdom Peak |
Clover RPG Wind Magic skills
Wind Magic has 7 documented skills. Cooldowns run from 11 to 16 seconds; energy is the cost per cast.
- Gale Rupture: Slams the ground with a wind burst that throws you and nearby enemies upward. Cooldown 11 s, 30 energy.
- Gale Sphere: Spins up a wind dome around you that pushes enemies back. Cooldown 11 s, 20 energy.
- Gale Updraft: A dense gust that launches you into the air. Cooldown 12 s, 25 energy.
- Rushing Tempest: A wind-fuelled dash that hits and launches the target. Cooldown 11 s, 35 energy.
- Tempest Blade: Throws a blade of wind that sends anything in its path flying. Cooldown 12 s, 30 energy.
- Tempest Palm: Grabs the target and blasts them skyward. Cooldown 11 s, 30 energy.
- Tornado: A tornado that throws enemies away and stops them countering. Cooldown 16 s, 25 energy.
Wind Magic passives
All Wind passives are learned from the Grimoire Echo in the Inner Realm, paid for with trait Points and, for most, Marks or Insight.
- Aerial Efficiency: Wind abilities cost 30% less mana while you are airborne. Unlock cost: 4 Points, 300 Marks.
- Blade Storm: Hold RMB while casting Tempest Blade to throw two extra blades. Unlock cost: 4 Points, 300 Marks.
Wind Magic variants
Wind Magic has 1 confirmed cosmetic variant: Crimson. The Magics overview also lists Sandstorm, Zephyr and Ocean Breeze; the Wind page confirms only Crimson so far. Variants only change how the spells look; they do not change damage or cooldowns. You may get one when you first receive your grimoire, and you can reroll a variant from the Ability tab of the Tab menu.
How to get Wind Magic
Reach level 15 and start the grimoire quest at Wisdom Peak, the floating island in the Kamo Region. Each roll gives Wind a 20% chance. If you land something else, you can reroll with Robux, with Essence from the shop, or by wiping your character at level 15 while choosing not to keep your grimoire.
Who should pick Wind Magic
Players who like mobility and control more than raw burst. Wind keeps enemies in the air or out of reach, and Aerial Efficiency rewards fighting from above, but both passives cost 300 Marks each.
Read next: how to get magic in Clover RPG, Clover RPG magic tier list, how to reroll magic in Clover RPG, Clover RPG Flame Magic, Clover RPG Shadow Magic and Clover RPG stats.
Clover RPG Wind Magic FAQ
How rare is Wind Magic?
It has a 20% roll chance, which makes it a common grimoire of the seven.
When can I get Wind Magic?
At level 15, from the grimoire quest at Wisdom Peak. Every roll is random, so the only way to aim for Wind is to reroll.
Is Wind Magic good?
Players who like mobility and control more than raw burst.